My research lab now has a blog, where I will now be blogging instead. The alt.vg link is now redirected to my author page there instead.
- Desperation: I thought the speed of the zombies was ridiculous. I was mistaken. The only speed for the zombies is barreling towards the group, looping in wide arches, barreling out of control. The inability to perform any crowd control (outside of limited supply molotov cocktails) turns each firefight into a desperate attempt to keep the zombies at bay. The most desperate moments come when the horde is surrounding you, knocking a teammates health to zero, watching them fire from the ground wildly. It's your decision when to wade in and help them. The player narratives this creates are phenomenal, being involved in a dire rescue just meters from the safe house is one of the great moments in gaming. Result: You have to rely on your team, not just yourself.
- Reward: Left 4 Dead is constantly rewarding you, as if some macabre version of Peggle. Almost every kill results in a message like "Louis protected Zoey." Some achievements are easy to get in just your first play through. Result: You are compelled to save others, if only for the rewards.
- Enforced co-operation: There's no "I" in team, nor is there one in "Left 4 Dead." Leaving your team results in either a hunter killing you (hunters can only be removed by teammates), a tank killing you (tanks can only be killed by all members working together), smokers killing you (once choked by a smoker, you can't save yourself) or your team killing you by voting you out of the game. Result: Those who don't play nice don't last long.
- Headsets: Now, this might only be the case for the 360 game, but L4D pretty much requires a headset. There's no way to communicate what's happening in the event of you becoming separated: you can't call for help without one. While this was initially off-putting for myself, I soon realized it's the binding agent of the team. People without headsets get hurt. A lot. You also need that camaraderie if you're going to be playing an hour long game together. But what this does is also share the scares: "Shit!" and "Oh fuck..." add to the game in a way no canned voice acting ever could. Result: L4D is a bonded, shared experience. Talking and laughing over shared experiences are far more powerful than any individual endeavor.
I did, however, very much enjoy Broken Pixels. Mega64 is wonderful. But why?
Let's take a look at the TV show, Top Gear. It's phenomenally popular in the UK, but it's essentially a geek show. All three are motoring journalists, modding cars, reviewing cars, using cinematography to create car porn. All you need to do is put a beard and scrappy overalls on each one and you've got the bloke down the pub who's been working on his classic car for 35 years (and will never be finished). How can a show so intensely rooted in nerdery be so enjoyable?
The answer is the show is about fun, not cars. The enthusiasm of the presenters and the friendship bond that surrounds them, shines through. Often their "stunts" (such as biking across Vietnam, racing cars through Continental Europe) take the form of buddy movies, joking along with one another, bringing the viewer in tow. The car is but the setting and the cornerstone of the conversations that arise.
Video game shows like Broken Pixels and Mega64 understand this, explicitly or not. Watching SeanBaby drunkenly comment on an awful video game is very much like Top Gear. Mega64 is team of people having fun sending up the silly things about games. They're not presenting the games themselves. 1UP Yours is essentially the same thing in audio form.
Video game shows should not be a retelling of what we find in magazines (in deadtree format or on the web). Yes, there is room for video reviews and such, but this is not the core of a cohesive show. The core are the people and the enthusiasm.
A one true video game show will not a visual critic or reporter, but rather a celebration of a subject, idiosyncrasies and all.
Is there a time when Mega64 is not fantastically funny? When are Spike TV/G4 going to give them their own show? You know, actually put something worth watching on their channels. Win/win?

on Okami